These are the two key themes that arose from the BoW 4 tutorial for the final resolution. As Walnut tree approaches resolution I revisit the BoW materials and come to the view that these are now complete and effectively concluded. They orientate around each other, contain site/practice and are my response to the drawing/contact brief. Much remains unresolved, open but this is very much the nature of my artistic practice as research, so all else will either be addressed in Research, in SYP or at a time later.
I am adding the sketchbook notes here for now, I may type them up but perhaps they will also suffice for my discussion and response to making the BoW address both the (ambition and scale of) site as well as the notion of immersiveness that organises the relationship between work and audience (and/or participants).
The task from BoW 4 were as follows:
- Exploring the material forms (notably: video, perhaps writing, perhaps audio) that unpacks site and practice further – substantively (as in how the work relates to itself) and practically (as in how the work can be encountered)
- Revising artist statement to clarify process and intent of the work
- Tapping out which work is part of this process and how
- Clarifying the role of screen and the relational principles between the work: how to negotiate different scales between ambitious site and quotidian lint
I spend a little more time considering the role of lint within the works that are proposed and come these: